This is a story all about how my life got turned right upside d-
*whack!*
Okay, I'll stop now. Sorry. Anyway, this is a Fenspace story. It's part of a larger story, but it's self-contained enough that I think you (the poor, gullible non-Fenspace LJ reader) should be able to follow it. It also contains cameos of various unusual persons. You know who you are, and you can complain in comments. --Mal
( In which our heroine enters a new world, we learn the dangers of mediaphilic AI, and a job offer is made. )
This is... well, it's different. I was aiming for a hundred different goals and I've no idea how many I hit. This is an odd little character sketch based on some of my weirder speculations regarding the inner life of sapient machinery. Enjoy.
( A beginning is a very delicate time... )
Not exactly a review of the new movie, but it's the first thing that popped into my head other than "wow!" --Mal
This is a little ditty I put together for Fenspace!, then decided it was way too outre for prime time, as it were. So, outside of a restricted part of FenWiki and here, this one hasn't seen a wider audience. I'm only posting it here because a) it's kind of interesting, in a trainwreck sort of way, and b) I feel a need to start using this LJ more often.
So, with that in mind I give you instructions on How To Build a Battlestar Galactica (new version) / Fenspace Crossover Story Without Ruining The Metafictional Appeal.
INGREDIENTS:
* One as-ordered copy of Fenspace!
* An incomplete understanding of FTL physics
* The Galactican faction (for those not up on Fenspace jargon, these are the collected Battlestar Galactica fan clubs acting as a quasi-national government In Space)
* A nasty sense of irony
( “Karl Marx once said that history repeats itself, first as tragedy and then as farce. Sometimes though, it's the other way around.” )
On further reflection, while my vehicular angst is no doubt entertaining to some of you heartless jackals (Hi, Lindsay!), I should leave you on something of a lighter note. So here's a little story from Fenspace.
( One should always take care in choice of words... )
No JU4 notes, but here's a little bit of Mal backstory to keep you entertained.
And here we go again, because I cannot leave well enough alone.
In Part 1 I rambled at length about the bare-bones of the JU4 setting and what that was supposed to mean. In this installment I continue to ramble, and hopefully actually start to get somewhere resembling an interesting setting.
( Round 2! Fight! )
Revisiting older projects: The Jihad Universe 4
Taking a short break from Fenspace, so if this concept bores you go check out Fenspace. It's got lots of neat stuff in it, I promise.
Anyway, this was something I dreamed up around 2005ish as a variant continuation of the Jihad Universe. At the time I was hip deep in the (not abandoned, only dormant) Jihad Universe 3 project, the future of which is outlined roughly in my AEGIS of Stars worldbuilding setting.
JU3 is nice. It's a strong work, even unfinished as it is, and I like it. But I never really imagined it to be the end-all of the Jihad Universe (even though as the group drifts back into somnolescene it may very well happen). Back when enthusiasm was high for the JU in general, my original plan was to have JU3, then a series of alternates where the situation diverged into different settings, in order to increase the appeal of the concept.
(This doesn't include JUR, incidentally. JUR/Pridwen is a reboot of the Jihad concept, taking it back to first principles and building up. The JU# settings I had planned would start from the Jihad Universe timeline as written down in the worldbook and diverge from that point.)
That said, on a whim the other day I went back and took a look at some of my notes for the Jihad Universe 4. This was a High Space Opera setting based on the Jihad Universe. The original notes were a bit sparse, to say the least, and some of the ideas I've cooled on since the time I first put these down. Still, there's potential here, and so I'm going back and seeing what can be salvaged.
( Blasphemous thoughts below the fold. )
So... yeah.
This is the end of a short piece I've been hacking together for the Fenspace project. I'm fairly happy with the beginning and end, but the middle is still giving me trouble (as usual). Anyway, here's the story bit. Enjoy.
Hello again, and welcome to Mal's Brainworm Theater.
This time around we're back on the Cheap!FTL setting, working on filling in some of the gaps around the base. Partly, the following is also an experiment with the voice I intend to use when I get around to writing out the setting in full. I naturally use a lot of conversational English in most of my writing, but this borders between my normal conversational tone and something a little more folksy. I kinda like it, but I could use a second opinion if you've got one.
And now, on with the show...
( TL;DR content, NASA and the Klan, all below the fold. )
Okay, so the Cheap!FTL setting didn't ring as many bells as JUR or AoS. That's okay, like I said I'm not going to make a huge thing out of it. But the bug sorta hit me today at work, so here's a couple of quick one-shots based on the premise.
( Click here for a GURPS 4e character profile of Yours Truly as a real-person-PC. )
( Port Jefferson, a quick home base for PCs on the go. )
( And to wrap things up, an adventure seed... )
Bored. Bored bored bored BORED bored bored....
Since the muses for JU3, JUR & AoS seem to have gone on vacation, here's soemthing a little different. I don't intend for this to go beyond a handful of LJ posts and maybe some random discussion on IRC, so there aren't any netbooks or incredible infinite campaigns on the horizon. Just so you know.
Anyway. Over yonder on the glorious RPGnet, one of the regulars posted this idea for a near future space opera setting which caught my eye. For the short on time, here's the intro synopsis:In the near future (most cars are electric, the US has been getting gradually more authoritarian along currently plausible lines, but things are more or less how they are now… laptops are better, but it isn’t a ‘sci-fi’ setting yet), this guy (in his friend’s garage) builds a hyperdrive with about two-hundred bucks in parts, then knocks together a spaceship, and heads out to do some exploring… returns with some friendly aliens, tosses society into chaos, and releases the plans for the hyperdrive onto the internet- welcome to the new era.
There's a bit more to it, mostly technical (The short version: Anything that can be pressure-sealed can become a starship, all you need is the drive and a halfway-decent laptop to act as the navigational computer.) but the core idea behind it is pretty simple. Simple enough that it got some wheels spinning.
Wheel #1: "So what would happen if we got some of the action? The first thought, and the obvious one. A near future setting immediately lends itself to a campaign featuring the PCs as themselves. So, in a hypothetical Cheap!FTL campaign, that's what I'd do. The PCs would get to play themselves with maybe one or two skills or advantages that they don't have in real life.
For example, your humble author as a PC would be a somewhat below-average character, with most of his/my points put into various liberal arts skills. The "action movie" skills I'd pick would probably involve piloting and either survival or shooting, since those are things you'd probably want on if you're wandering in the direction of Tau Ceti.
Wheel #2: "How do we get there from here?" The discussion on RPGnet is focused on automobiles, particularly 4x4s. This makes a certain amount of sense; cars, trucks, vans & the like are cheap and plentiful, there are plenty of auto engineers and hobbyists in the general population, etc. Still, landing a truck on the surface of a distant planet is by no means an easy taks, even with all the juryrigged automatic safety widgets you can come up with.
I thought that using something along the lines of a floatplane or flying boat would make more sense as a spaceship than a truck. Okay they're more expensive, but a floatplane can carry about the same load as a small truck, and a big flying boat like the Martin Mars or the PBY Catalina are the equivalent of a good-sized semi. More to the point, with wings, engines and a seaworthy hull you can make a controlled landing wherever you can find a nice deep lake or harbor instead of hoping the wind doesn't screw up your touchdown.
Wheel #3: "And what do we do when we get there?" or "I went drinking with aliens, you fucker!" The eternal question, now that you've got a PC group and the McGuffin to keep them together, what are they going to do?
Well. First of all, in a near future setting the American contingent if nothing else is going to want to get the hell away from King George's America. Begone with the wiretapping and enemy combatants; hello the blue-green skies and friendly expatriate communities of Alpha Centauri! Getting the group and their gear together in one place and then offworld from there would make for one hell of an initial adventure.
From there, it's basically dungeon crawling. If the PCs want to go check out the mysterious alien ruins on Genericus VI, let 'em. If they want to help out the new democratic revolution around Cygnus, let 'em. If they want to play bush pilots and deliver mail for the new cities springing up around Epsilon Eridani, let 'em. If they just want to hang out at the spaceport bar and peoplewatch... well, why not. At least for a little bit. Besides, that sort of thing is traditional in dungeon crawls.
If the PCs are getting homesick and want to drop by Earth for a week or two, say hi to the folks, maybe sell some Strange & Exotic Alien Artifacts[tm] or whatnot... then you can make it challenging. American PCs have to jump through all sorts of hoops to get back into the country without getting shot down or just plain shot, and then they have to get back out. Hours of fun for the whole family.
And who knows? Maybe one day the PCs will come back at the head of an alien army and liberate the United States. Wierder things have happened in long-term campaigns.
...okay, that's enough for a first pass. Maybe later I'll whip up a couple examples or whatnot. I suppose it'll depend on the interest this generates.
One week in, and we've finally got a name! After much careless deliberation, a fair bit of banging heads against walls, and due research by many a name has finally emerged that I like, if nothing else. So ladies & gentlemen, allow me to present the front line in the JUR:
Day 5, and the Idea That Ate Mal's Brain is finally starting to lose a little steam. Of course that just means it's jumped to everybody else who's reading this, especially the people who've commented so far.
The beatdown may commence when ready.
Anyway, since I don't have anything hugely constructive to add to the narrative at the moment, I figured I'd just go into some miscellaneous shit that's popped into my head over the last couple of days but didn't fit in anywhere. Onward, ho!
( You know the drill by now. )
Once again, welcome to our continuing coverage of The Thing That Ate Mal's Brain. We're in day 4 now, lots of words have been written, thoughts have been kicked around on IRC, and I think we're just about ready to start putting things together instead of just doing a random stream of consciousness.
Which is good, because the sooner I get this shit out of my system the sooner I can get back to doing the things I'm supposed to be doing, like JU3 and figuring out the JU2 book deal and pretending to be productive so my corporate masters will give me a paycheck and... you get the idea.
Anyway. You know the rules by now, so sit back and enjoy the ride.
( Entering the home stretch now... )
Welcome back my friends, to the show that never ends.
I honestly have no idea why I'm fixated on JUR stuff this week. I've got far too many irons in the fire as it is. Still, if I knew everything about my brain, then I wouldn't be so pleasantly surprised by some of the stuff that pops out.
Anyway.
Welcome to Day 3 of our continuing series of notes and diseased ramblings regarding the Jihad Universe Revised, your humble narrator's thought experiment about rebuilding the Jihad to Destroy Barney the Purple Dinosaur from the ground up. We hope that the old Jihaddi reading this have been pleasantly amused so far, and that the folks who arrived here through other means are at least clicking through to the tl;dr content and skimming it. Also, a big hello to all my lj-stalkers. Shine on, you crazy diamonds!
And now, the actual content.
( Beginning after the jump. )
The Jihad Universe, Revised
For some reason, I can't let the Jihad Universe go. The concept is totally ludicrous, and yet it has some sort of unholy grip on my imagination. One of these days I may end up giving up on the JU, but after a decade of working on and with it I'm not going to hold my breath.
Anyway.
Putting together JU2 gave me a good look at its roots, and when you look at them it's pretty obvious that the whole thing spurng up without any real direction or structure. It's like most kitchen-sink settings in that regard, throwing stuff at the wall and seeing what sticks. JU2 was an attempt on my part to strip out the crazier stuff and put things on a more even keel. I think it succeeded, but you can still see the original ad-hoc construction through the spackle.
About a year ago I started putting together ideas on how I would rebuild the JU completely from scratch, mostly as a thought experiment. My notes from that time are pretty heavily influenced by the Warren Ellis comic Global Frequency, and while there's some good stuff there, on reflection the setting I developed feels more like a Global Frequency ripoff than something that could stand on its own. That vexes me, since I like to think I'm capable of more.
So, here we begin again, taking the base of the old JU and some tricks from last year's notes and trying to revise the Jihad Universe.
( More after the jump. )
This one popped into my head for no particular reason. It's a small bit of the life of one Malaclypse the Seeker, before he got swept up in the events that comprise the JU:
----------------------------------------
Date: 17 Jan 1991
To: The Most High & Exalted Masters of Light, Rulers of the Known World, etc.
From: Agent Seeker
Re: The Recent Unpleasantness in Miami
First of all, I offer my apologies for not making my regular report for the last several weeks. I was not in a position where I could make it to the usual drop point without arousing suspicion in my mundane contacts.
In any case, here is my initial summary - I'll be available for a more thorough debrief once I return to Agharti, as per usual. I have good news and increasingly bad news, in sequential order.
( Read more... )